Inheriting refactoring to a composition that preserves polymorphic capabilities in C ++

In the future I may run into a problem, and today I will be well prepared for this. The problem is with inheritance, polymorphism and composition in the context of C ++. How can we reorganize the โ€œreuse of inheritance codeโ€ into a composition and still be able to maintain a polymorphic approach?

What I'm looking for here is a "guide" on this. I came with a very simplified example to show you, and I believe that you can read it and refine it in the answer that I need.

class Multilingual_entity {
public:    
    enum class t_languages {LAN_ENGLISH, LAN_RUSSIAN, LAN_CHINESE};

private:    
    std::map<t_languages, std::string> texts;

public:
    std::string set_text(t_language t, const std::string s) {texts[t]=s;}
    void get_text(t_language t) const {return texts.at(t);}
}

It will be expanded later ...

class Category_shopping_article:public Multilingual_entity {
private:
    unsigned int pk_identifier;

public:
    unsigned int get_pk() const {return pk_identifier;}
    //....
}

class Shopping_article:public Multilingual_entity {
private:   
    unsigned int category_identifier;
    float price;

public:
    //....
}

And it is applied like this:

void fetch_all_titles_for(Multilingual_entity& m);

Category_shopping_article get_category(unsigned int pk) {
    Category_shopping_article result=get_me_category_by_pk(pk);
    fetch_all_titles_for(result);
    return result;
}

std::vector<Shopping_article> get_articles_by_category(const Category_shopping_article& cat) {
    std::vector<Shopping_article> result=get_me_articles_by_category_id(cat.get_pk());
    for(Shopping_article& a : result) fetch_all_titles_for(a);
    return result;
}

, : ( , ) , -. , , "fetch_all_titles_for" :

void fetch_all_titles_for(Multilingual_entity& m) {
    Database_table T=m.get_database_language_table();   //I know, this is not implemented.
    Database_criteria C=m.get_database_language_criterie(); //Nor is this.

    std::map<Multilingual_entity::t_languages, const::std::string> texts=Database_object::get_me_the_info_i_need(T, C);
    for(const std::pair<Multilingual_entity::t_languages, const::std::string>& p : texts) m.set_texts(p.first, p.second);
}

, , jumpstart, , . , Multilingual_entity... , "text_review", , :

class Category_shopping_article: {
private:
    unsigned int pk_identifier;
    Multilingual_entity titles;

public:
    unsigned int get_pk() const {return pk_identifier;}

    std::string set_title(t_language t, const std::string s) {titles.set_text(t, s);}
    void get_title(t_language t) const {return titles.get_text(t);}
}


class Shopping_article: {
private:    
    unsigned int category_identifier;
    float price;

    Multilingual_entity titles;
    Multilingual_entity descriptions;

public:     
    std::string set_title(t_language t, const std::string s) {titles.set_text(t, s);}
    void get_title(t_language t) const {return titles.get_text(t);}

    std::string set_description(t_language t, const std::string s) {descriptions.set_text(t, s);}
    void get_description(t_language t) const {return descriptions.get_text(t);}
}

, ... (, ), - "fetch_all_titles_for (Multilingual_entity & m)", . " ", , , .

... - ? , ?. - :

class Multilingual_consumer {
private:
    std::vector<Multilingual_entity> entities;

public:     
    Multilingual_entity& add_entity() {
        entities.push_back(Multilingual_entity);
        return entities.back();
    }
    Multilingual_entity& get_entity(unsigned int i) {return entities.at(i);}
};

class Category_shopping_article:public Multilingual_consumer {
private:
    unsigned int pk_identifier;
    enum entities{TITLE, DESCRIPTION};

public:
    unsigned int get_pk() const {return pk_identifier;}

    Category_shopping_article() {
        add_entity();
        add_entity();   //Ugly... I know to come with something better than this but I could store references to these entities.
    }

    void get_title(Multilingual_entity::t_language t) const {return get_entity(TITLE).get_text(t);}
    void get_description(Multilingual_entity::t_language t) const {return get_entity(DESCRIPCION).get_text(t);}
}

. , ?

.

+4
1

MultilingualEntity :

class ShoppingItem {
    public:
        MultilingualEntity title;
        MultilingualEntity description;
        MultilingualEntity tech_specs;
    private:
        ...
};

, .

,

class ShoppingArticle {
    public:
        const MultilingualEntity& title() const { return title_; }
        const MultilingualEntity& description() const { return description_; }
        const MultilingualEntity& tech_specs() const { return tech_specs_; }
    private:
        MultilingualEntity title_;
        MultilingualEntity description_;
        MultilingualEntity tech_specs_;
        ...
};

.

, , , , :

// Search elements matching in current language
template<typename T>
std::set<int> searchItems(const std::string& needle,
                          const std::vector<T>& haystack,
                          const MultilingualEntity& (T::*a)() const) {
    std::set<int> result;
    for (int i=0,n=haystack.size(); i<n; i++) {
        if (match(needle, (haystack[i].*a)().get(current_language))) {
            result.insert(i);
        }
    }
    return result;
}

, :

std::set<int> result = searchItems("this", items, &ShoppingItem::title);
+1

Source: https://habr.com/ru/post/1568857/


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