Check out RopeJoint at the Box2D test bench. Okay, here's another hint. Turn on the display of joints. See how there is more than just a bunch of revolving joints.
Okay, okay, I’ll explain.
A revolving joint does not have to be the best when handling stretching. You can see how you bother the rope with a huge box in which the first few ropes hang like crazy when they try to fix themselves. They are in distress in this way because great forces and torques are used, and I think that the details of what exactly went wrong are rather difficult to predict, but basically you created a pathological situation for the constraint system.
, , , , , , "", " , , ", , (, , ), ).
, , box2d :
- , , ( ) , ,
- A , , , , B - , , A C, ,
- , A , , , , ... , C , ( ) B....
... , , . , , Z, - . , . , , , .
, ?
, , (box2d ) . , keybind, J, , .
. , , , , , , .
. - , , , , , .
, , , , , , , , , , , , , . , .