I am new to programming and trying to write a tic-tac-toe application in Swift, and this error prevents me from starting the application: the self.circle1 property is not initialized when super.init was called.
The application is not finished yet, but I do not see where the error is in the existing code. Please explain all the suggestions, as once again I START. Thank you My code is:
import UIKit
class ViewController: UIViewController {
@IBOutlet strong var circle1: UIImageView
@IBOutlet strong var circle2: UIImageView
@IBOutlet strong var circle3: UIImageView
@IBOutlet strong var circle4: UIImageView
@IBOutlet strong var circle5: UIImageView
@IBOutlet strong var circle6: UIImageView
@IBOutlet strong var circle7: UIImageView
@IBOutlet strong var circle8: UIImageView
@IBOutlet strong var circle9: UIImageView
@IBOutlet strong var circleBtn1: UIButton
@IBOutlet strong var circleBtn2: UIButton
@IBOutlet strong var circleBtn3: UIButton
@IBOutlet strong var circleBtn4: UIButton
@IBOutlet strong var circleBtn5: UIButton
@IBOutlet strong var circleBtn6: UIButton
@IBOutlet strong var circleBtn7: UIButton
@IBOutlet strong var circleBtn8: UIButton
@IBOutlet strong var circleBtn9: UIButton
@IBOutlet strong var resetBtn: UIButton
@IBOutlet strong var ResultsLabel: UILabel
var plays = Dictionary<Int,Int>()
var done = false
var aiDeciding = false
@IBAction func UIbuttonClicked(sender:UIButton) {
ResultsLabel.hidden = true
if !plays[sender.tag] && !aiDeciding && !done {
setImgforCircle(sender.tag, player:1)
}
checkforWin()
aiTurn()
}
func setImgforCircle(spot:Int, player:Int) {
var playerMark = player == 1 ? "x" : "o"
plays[spot] = player
switch spot {
case 1:
circle1.image = UIImage(named: playerMark)
case 2:
circle2.image = UIImage(named: playerMark)
case 3:
circle3.image = UIImage(named: playerMark)
case 4:
circle4.image = UIImage(named: playerMark)
case 5:
circle5.image = UIImage(named: playerMark)
case 6:
circle6.image = UIImage(named: playerMark)
case 7:
circle7.image = UIImage(named: playerMark)
case 8:
circle8.image = UIImage(named: playerMark)
case 9:
circle9.image = UIImage(named: playerMark)
default:
circle2.image = UIImage(named: playerMark)
}
}
func checkforWin() {
var whoWon = ["Lost":0, "Won":1]
for (key,value) in whoWon {
if ((plays[1] == value && plays[2] == value && plays[3] == value) ||
(plays[4] == value && plays[5] == value && plays[6] == value) ||
(plays[7] == value && plays[8] == value && plays[9] == value) ||
(plays[1] == value && plays[4] == value && plays[7] == value) ||
(plays[2] == value && plays[5] == value && plays[8] == value) ||
(plays[3] == value && plays[6] == value && plays[9] == value) ||
(plays[1] == value && plays[5] == value && plays[9] == value) ||
(plays[7] == value && plays[5] == value && plays[3] == value)) {
ResultsLabel.hidden = false
ResultsLabel.text = "You \(key)!"
}
}
}
func aiTurn() {
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
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