I appreciate the move from CoronaSDK to Cocos2D for cross-platform development.
The basic requirement is that I need to enable my own libraries for iOS and Android. I came across How to integrate a third-party SDK into plugin-X , but I'm not sure what and how it applies to Cocos2D-JS,
How will embedded third-party libraries (for example, SDKs for ad networks) be integrated into the Cocos2D-JS project, which will be compiled into native applications for iOS and Android? Anyone with experience or best practices?
lib. . Firebase Android.
, Android cocos Android , Java, JSB, , Cocos2d-JS, JS-.
Android, Firebase .
, iOS.
Cocos2d SDKBox, SDK , iOS, Android.
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