How can I use my own third-party libraries with Cocos2D-JS?

I appreciate the move from CoronaSDK to Cocos2D for cross-platform development.

The basic requirement is that I need to enable my own libraries for iOS and Android. I came across How to integrate a third-party SDK into plugin-X , but I'm not sure what and how it applies to Cocos2D-JS,

How will embedded third-party libraries (for example, SDKs for ad networks) be integrated into the Cocos2D-JS project, which will be compiled into native applications for iOS and Android? Anyone with experience or best practices?

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lib. . Firebase Android.

, Android cocos Android , Java, JSB, , Cocos2d-JS, JS-.

Android, Firebase .

, iOS.

Cocos2d SDKBox, SDK , iOS, Android.

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Source: https://habr.com/ru/post/1545701/


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