I am trying to call Tamarin ESC Compiler from AS3 code. I have an ESC compiler byte code loaded in Flash Player, but when I call it, the ESC compiler always returns the same byte code, no matter what source code I feed it. Custom ESC code looks like this:
function compileStringToBytes(input, context="(string)", start_line=1) {
let [_,_,res] = compile( (function () input),
(function (abc) abc.getBytes()),
context,
start_line );
return res;
}
I call it using the following AS3 code:
var compile:Function = getDefinitionByName("ESC::compileStringToBytes") as Function;
var array:ByteArray = compile( function():String { return "trace(\"hi\");" },
"test" );
But no matter what source code I feed it, it always returns a bytecode of two functions, one of which calls the other, and none of them does anything.
This is the bytecode that it returns (metadata deleted, converted to human-readable):
script0
const <#internal test>::internal:Namespace = <#internal test> /* slot_id 0 */
const <#internal test>::public:Namespace = /* slot_id 0 */
var Function:* /* slot_id 0 */
function script0$init():* /* disp_id 0*/
{
// local_count=2 max_scope=1 max_stack=2 code_len=11
0 getlocal0
1 pushscope
2 findpropstrict Function
4 newfunction function ():* /* disp_id 0*/
6 setproperty Function
8 getlocal1
9 returnvalue
10 returnvoid
}
function ():* /* disp_id 0*/
{
// local_count=1 max_scope=0 max_stack=0 code_len=1
0 returnvoid
}
Thanks in advance! I know this is a hardcore question, but I hope some kind of hardcore encoder can shed some light on it!