I created a WPF project in Visual Studio. XAML markup is controlled by C # code. What I want to do is create a component in the user interface that will show the 3D scene. I would like this 3D scene to be controlled by Unity because I need to use the Unity physics engine. The user should be able to interact with this three-dimensional scene using gestures recognized by Kinect (for example, throwing a ball).
Is there a way to connect WPF, Unity3D and Kinect so that the user can manipulate the 3D scene this way? If yes, can you provide me some examples / tutorials? If not, what is the best approach that allows the user to manipulate a 3D scene using Kinect gestures?
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