Update: In iOS 8 / OS X Yosemite (10.10), physical fields provide an elegant solution to these problems. Here you can quickly use them to add buoyancy (for a specific set of nodes) to your scene.
, . strength , ( , ) , ( ).
, , region . ( , - , .)
, @TheisEgeberg answer, falloff.
iOS 7/OS X Mavericks (10.9), , , , .
, , , , , , ( update: ).
: - , , . , applyForce:, :
{-1,-1,-1},mass , , (F = ma, a).150 - , SKPhysicsWorld.gravity , applyForce:. ( SKPhysicsWorld SKFieldNode , .)
affectedByGravity , . , , - . , , .