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11.8.0
public void loadAchievements() {
mAchievementsClient.load(true).addOnCompleteListener(new OnCompleteListener<AnnotatedData<AchievementBuffer>>() {
@Override
public void onComplete(@NonNull Task<AnnotatedData<AchievementBuffer>> task) {
AchievementBuffer buff = task.getResult().get();
Log.d("BUFF", "onComplete: ");
int bufSize = buff.getCount();
for (int i=0; i < bufSize; i++) {
Achievement ach = buff.get(i);
String id = ach.getAchievementId();
boolean unlocked = ach.getState() == Achievement.STATE_UNLOCKED;
}
buff.release();
}
});
public void loadAchievements() {
boolean fullLoad = false;
float waitTime = 60.0f;
PendingResult p = Games.Achievements.load( playHelper.getApiClient(), fullLoad );
Achievements.LoadAchievementsResult r = (Achievements.LoadAchievementsResult)p.await( waitTime, TimeUnit.SECONDS );
int status = r.getStatus().getStatusCode();
if ( status != GamesStatusCodes.STATUS_OK ) {
r.release();
return;
}
AchievementBuffer buf = r.getAchievements();
int bufSize = buf.getCount();
for ( int i = 0; i < bufSize; i++ ) {
Achievement ach = buf.get( i );
String id = ach.getAchievementId();
boolean unlocked = ach.getState == Achievement.STATE_UNLOCKED;
boolean incremental = ach.getType() == Achievement.TYPE_INCREMENTAL;
if ( incremental )
int steps = ach.getCurrentSteps();
}
buf.close();
r.release();
}
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