Add Cocos3D to an Existing Xcode / iOS Project

So, I recently successfully installed Cocos3D on my computer, and I can create new "iOS" projects in xCode using the Cocos3D start template . However, now I do not need to start a new project. I just need to be able to integrate Cocos3D into an existing "iOS" project that I am developing, mainly because the application will for the most part be a "typical" iOS application, but only small views/view controllersshould be able to handle three-dimensional graphics .

So, does anyone here know an easy way to do this, or can point me towards a tutorial (easy to follow)?

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It will become much easier after the next Cocos3D release in the next few weeks.

But for now, take a look at the demo application CC3DemoMultiScene. It shows you how to integrate Cocos3D into a storyboard application.

This demo also shows how to release all caches and completely close OpenGL ES between scene rendering. You may or may not want it this far.

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Source: https://habr.com/ru/post/1540145/


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