So, I recently successfully installed Cocos3D on my computer, and I can create new "iOS" projects in xCode using the Cocos3D start template . However, now I do not need to start a new project. I just need to be able to integrate Cocos3D into an existing "iOS" project that I am developing, mainly because the application will for the most part be a "typical" iOS application, but only small views/view controllersshould be able to handle three-dimensional graphics .
So, does anyone here know an easy way to do this, or can point me towards a tutorial (easy to follow)?
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