We are in the process of switching our game from our own canvas page to using Unity integration on Facebook. However, during our development tests, we sometimes encounter a problem when the webplayer binary is loaded from the browser cache, despite the fact that a newer version has been uploaded to the server.
Manually clearing the browser cache solves the problem, but this is not exactly the solution that we want to constantly provide to our users. Previously, when we inserted the unity object ourselves, we also passed the version flag with a URL that will keep it up to date, but we cannot do this anymore with the integration turned on if we do not manually update the binary file location in our application settings every time we do the assembly (kind of pain in the butt, as the rest of our assembly process is automated)
Is there any way around this? Thank.
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