Ok, here's the deal: I am developing a two-dimensional car game (similar to Hill Climb Racing) in the Sprite Kit for iOS. I am currently working on dust particles that appear every time the tire touches the surface on which this effect is assigned. To do this, I obviously need the "didBeginContact" and "didEndContact" functions, so that I can turn on / off the effect depending on whether the bus touches the ground or not. Here is what I want to do:
didBeginContact {
if (contact.bodyA is one of the wheels &&
contact.bodyB is the surface that should make a dust effect) {
engage dust effect
}
}
didEndContact {
if (contact.bodyA is one of the wheels &&
contact.bodyB is the surface that should make a dust effect) {
disable the dust effect
}
}
. :
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leftWheel.physicsBody.usesPreciseCollisionDetection = YES;
rightWheel.physicsBody.usesPreciseCollisionDetection = YES;
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