I recently migrated part of the rendering of my program from GDI + to OpenGL.
Now I wonder: are there any flaws in this?
For example, are there any versions of Windows (XP or newer) that support GDI + but not OpenGL?
Or, for example, is it possible the absence of drivers (or weak drivers) or the absence of a graphics card, etc. Make rendering OpenGL impossible on a system running GDI +?
(I understand that OpenGL may have to resort to software rendering on less capable systems, but, in addition to slowness, I wonder if it will ever just work incorrectly in a situation in which GDI + will.)
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