You can use some “dimensional” replacement for your floating type along these lines ( live example ):
template<typename T>
class foo
{
T val;
using lim = std::numeric_limits<int>;
static int& min_val() { static int e = lim::max(); return e; }
static int& max_val() { static int e = lim::min(); return e; }
static void sync_min(T e) { if (e < min_val()) min_val() = int(e); }
static void sync_max(T e) { if (e > max_val()) max_val() = int(e); }
static void sync(T v)
{
v = std::abs(v);
T e = v == 0 ? T(1) : std::log10(v);
sync_min(std::floor(e)); sync_max(std::ceil(e));
}
public:
foo(T v = T()) : val(v) { sync(v); }
foo& operator=(T v) { val = v; sync(v); return *this; }
template<typename U> foo(U v) : foo(T(v)) {}
template<typename U> foo& operator=(U v) { return *this = T(v); }
operator T&() { return val; }
operator const T&() const { return val; }
static int min() { return min_val(); }
static int max() { return max_val(); }
};
to be used as
int main ()
{
using F = foo<float>;
F x;
for (F e = -10.2; e <= 30.4; e += .2)
x = std::pow(10, e);
std::cout << F::min() << " " << F::max() << std::endl;
}
This means that you need to define an alias (say Float) for your floating type ( Floator double) and use it consistently throughout the program. It may be inconvenient, but it may prove useful in the end (because then your program is more general). If your code is already set to a floating type, even better.
"" "", Float foo<T> T, T - Float double.
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