I have a function:
- (UIImage *) resizeImage:(UIImage *)image width:(CGFloat)resizedWidth height:(CGFloat)resizedHeight shouldCrop:(BOOL)crop
{
CGImageRef imageRef = [image CGImage];
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef bitmap = CGBitmapContextCreate(NULL, resizedWidth, resizedHeight, 8, 4 * resizedWidth, colorSpace, (CGBitmapInfo) kCGImageAlphaPremultipliedFirst);
CGContextDrawImage(bitmap, CGRectMake(0, 0, resizedWidth, resizedHeight), imageRef);
CGImageRef ref = CGBitmapContextCreateImage(bitmap);
if (crop)
{
CGRect cropRect = CGRectMake(0, CGImageGetHeight(ref) * 0.5 - ((float) kIvHeight * 0.5), (float) kIvWidth, (float) kIvHeight);
ref = CGImageCreateWithImageInRect(ref, cropRect);
}
UIImage * result = [UIImage imageWithCGImage:ref];
CGContextRelease(bitmap);
CGImageRelease(ref);
CGImageRelease(imageRef);
return result;
}
The line CGImageRelease(imageRef);crashes my application using EXC_BAD_ACCESS
it works when I delete the line - but it will not cause a memory leak?
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