In LibGDX, I'm currently trying to achieve the effect of a pixel graphical interface, that is, the buttons are pixelated like an 8-bit theme.
When I create my GUI elements, such as TextButton, I use small images like 34x16pixels, but I do them with higher resolution, for example 1920x1080. What is the best way to make such a small, high resolution image?
My thoughts were to use stage.setViewport(WIDTH,HEIGHT)and set the width and height to a reduced resolution, so gui elements would not be so big. This works, however, when adding items, everything goes wrong.
This scene / table of mine currently uses reduced resolution. I add widgets to the table as follows:
table.add(playButton);
table.row();
table.add(title);
, , table.row() , , . , ? , , table.add().pad(), , .
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