Project example: http://cl.ly/1W3V3b0D2001
I use CABasicAnimationto create a progress indicator that looks like a pie chart. Similar to iOS 7 app loading animation:

The animation is configured as follows:
- (void)drawRect:(CGRect)rect
{
[super drawRect:rect];
CGFloat radius = CGRectGetWidth(self.frame) / 2;
CGFloat inset = 1;
CAShapeLayer *ring = [CAShapeLayer layer];
ring.path = [UIBezierPath bezierPathWithRoundedRect:CGRectInset(self.bounds, inset, inset)
cornerRadius:radius-inset].CGPath;
ring.fillColor = [UIColor clearColor].CGColor;
ring.strokeColor = [UIColor whiteColor].CGColor;
ring.lineWidth = 2;
self.innerPie = [CAShapeLayer layer];
inset = radius/2;
self.innerPie.path = [UIBezierPath bezierPathWithRoundedRect:CGRectInset(self.bounds, inset, inset)
cornerRadius:radius-inset].CGPath;
self.innerPie.fillColor = [UIColor clearColor].CGColor;
self.innerPie.strokeColor = [UIColor whiteColor].CGColor;
self.innerPie.lineWidth = (radius-inset)*2;
self.innerPie.strokeStart = 0;
self.innerPie.strokeEnd = 0;
[self.layer addSublayer:ring];
[self.layer addSublayer:self.innerPie];
self.progress = 0.0;
}
The animation starts by setting the viewing progress:
- (void)setProgress:(CGFloat)progress animated:(BOOL)animated {
self.progress = progress;
if (animated) {
CGFloat totalDurationForFullCircleAnimation = 0.25;
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
self.innerPie.strokeEnd = progress;
pathAnimation.delegate = self;
pathAnimation.fromValue = @([self.innerPie.presentationLayer strokeEnd]);
pathAnimation.toValue = @(progress);
pathAnimation.duration = totalDurationForFullCircleAnimation * ([pathAnimation.toValue floatValue] - [pathAnimation.fromValue floatValue]);
[self.innerPie addAnimation:pathAnimation forKey:@"strokeEndAnimation"];
}
else {
[CATransaction setDisableActions:YES];
[CATransaction begin];
self.innerPie.strokeEnd = progress;
[CATransaction commit];
}
}
However, in those cases when I set the progress to something small, for example 0.25, there was a transition to animation. He goes a little forward clockwise, bounces back, and then continues to move forward, as usual. It doesnβt cost anything to happen if the duration or progress is set higher.
? , , . ?