This is not a WebGL question, it's just a general WebWorker question. From the head, although it depends. Workers are just threads. If your threads are busy 100% of the time (without waiting for I / O or user input or the next frame), you will not get any speed if you have more threads than cores.
In other words, if you have 2 cores and 3 threads, each of which works without waiting for anything but 1 core, 1 thread will be executed 100% of the time, and the other core will start each of the other threads for 50 % of the time, Total time will be the same as if you combined 2 threads into 1.
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