The artist gave me all the 3D models for export to .obj and .mtl so that I can visualize it using OpenGL.
But I can’t understand why the vertex of the texture is greater than 1, and sometimes negative. Take a look at this example:
(...)
vn -0.000717425 0.00106739 -0.00991695
vn 3.49779e-09 -5.22866e-09 -0.01
vn -0.00142294 0.00211706 -0.00966919
vn -0.00831486 -0.00555545 0
vt 5.82424 -20.091
vt 6.97527 -20.1873
vt 5.81848 -20.1618
vt -7.48189 8.29159
(...)
He sent me all the TGA textures that I load correctly, but I cannot match these vtwith the correct OpenGL texture vector.
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