C ++ DirectX 11 source code examples?

My question for you guys is really about more resources. Ive been stuck in my homework, and my school wants me to do things with shaders, but had frank d luna as a resource, which is all written in files. Which source code I could add does not seem to work for most people, including me. I am trying to learn more about 3D programming and try to create a simple grid / area, but it is very difficult to find a simple and training source code.

I have a Frank D Moon book that, frankly, is completely useful. All these are actually files that, in my opinion, are outdated and still slightly different from vertex / pixel shaders. In addition, any source code from this book may not work properly. But the code structure is fantastic.

Rastertek is a very useless resource, because in it it goes through everything at once in everything. How to request a page and get a book with 500 pages. It is very difficult to follow and return to use as a resource when he sequentially writes codes in preparation for another textbook or to complete a past textbook.

Are there any resources that anyone can recommend is it worth spending the money, or even better, for free? From time to time there is so much information that it is difficult to lay out all summer, so I would like to see short examples with source codes. Like Frank dlun, except that you know .. the effect files actually work.

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Source: https://habr.com/ru/post/1531807/


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