I'm having trouble getting a standard adView banner to “play well” with my GLSurfaceView.
When adView changes state (switches between its three appearances), this leads to a noticeable decrease in frame rate in GLSurfaceView.
Here is the code for my xml layout (XXXXXX = censored info :)):
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#ffffffff"
tools:context=".MainActivity" >
<com.google.ads.AdView
android:id="@+id/adViewX"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
ads:adSize="BANNER"
ads:adUnitId="XXXXXXXXXXXXXXXX"
ads:loadAdOnCreate="true"
ads:testDevices="TEST_EMULATOR, XXXXXXXXXXXX" />
<RelativeLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_marginTop="50dp"
android:background="#ffffffff" >
<XXXXXXXXXXXXXXXXXXXXX.FunSurface
android:id="@+id/funSurface"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true" />
</RelativeLayout>
In addition to setContentView (xml layout file); nothing is done programmatically.
If I remove the ad unit from the layout, my GLSurfaceView (FunSurface) will be silky.
Anyone have any ideas to fix this problem?
NOTE. GLSurfaceView uses OpenGL ES 1.1
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