A simple case when your array contains only vertex coordinate data. Say we only have two coordinates, so there are 6 floats:
{x1,y1,z1, x2,y2,y2}
(4- ) (.. , x1). 12, , , OpenGL 12 ( 4 ). , 12 , , x2 - .
, - , OpenGL , . - :
{x1,y1,z1,nx1,ny1,nz1,r1,g1,b1,a1, x2,y2,z2,nx2,ny2,nz2,r2,g2,b2,a2}
- ( ). 40. , OpenGL 40 : (3 + 3 + 4 ) x 4 .