I made a program in XNA using the Kinect SDK. The program works fine on my PC and on many other PCs, but on one system, when I open this program, it causes the following error:
Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
The program stops and it gives me an error message in spritebatch.End().
I cannot understand why he gave me this error message.
The system I use has 4 GB of RAM, and the system that creates the problem has 2 GB of RAM. Both systems are CORE2 Duo. Is memory a problem or is it something else?
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