Kinect SDK Corrupted Memory Error

I made a program in XNA using the Kinect SDK. The program works fine on my PC and on many other PCs, but on one system, when I open this program, it causes the following error:

 Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 

The program stops and it gives me an error message in spritebatch.End().

I cannot understand why he gave me this error message.

The system I use has 4 GB of RAM, and the system that creates the problem has 2 GB of RAM. Both systems are CORE2 Duo. Is memory a problem or is it something else?

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, , JIT. , Visual Studio 2008 "", "". "" "" " JIT ". , JIT- , JIT- -- . .

http://dennis.bloggingabout.net/2009/06/08/attempted-to-read-or-write-protected-memory-in-a-net-application/

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In my case, I used a virtual machine (VM). After googling, I realized that the VM does not have enough RAM. This allowed to increase the available RAM for the VM.

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Source: https://habr.com/ru/post/1530916/


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