Reset Sleep Time

Suppose there is such a stream

void mythread()
{
  int res;
  while(1) {
    {
       boost::lock_guard<boost::mutex> lock(mylock);
       res = do_my_stuff();
    }
    boost::this_thread::sleep(boost::posix_time::seconds(5));
  }
}

and that the stream is currently sleeping. If something happens outside the flow, I would like to increase my sleep time.

What is the best way to do this?

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2 answers

Use condition_variableto change signals at the deadline

This allows you to support scenarios in which the timeout is reduced:

Watch Live On Coliru

#include <thread>
#include <chrono>
#include <iostream>
#include <condition_variable>

namespace demo
{
    namespace chrono = std::chrono;

    using our_clock = chrono::system_clock;

    struct Worker
    {
        mutable std::mutex _mx;

        // shared, protected by _mx:
        our_clock::time_point _deadline; 
        mutable std::condition_variable _cv;

        Worker(our_clock::time_point deadline) : _deadline(deadline) {}

        void operator()() const {
            std::unique_lock<std::mutex> lk(_mx);
            _cv.wait_until(lk, _deadline, [this] 
                    { 
                        std::cout << "worker: Signaled\n";
                        auto now = our_clock::now();
                        if (now >= _deadline)
                            return true;
                        std::cout << "worker: Still waiting " << chrono::duration_cast<chrono::milliseconds>(_deadline - now).count() << "ms...\n"; 
                        return false;
                    });
            std::cout << "worker: Done\n";
        }
    };
}

int main()
{
    using namespace demo;

    Worker worker(our_clock::now() + chrono::seconds(2));
    auto th = std::thread(std::cref(worker));

    // after 2 seconds, update the timepoint
    std::this_thread::sleep_for(chrono::seconds(1));

    {
        std::lock_guard<std::mutex> lk(worker._mx);
        std::cout << "Updating shared delay value..." << "\n";

        worker._deadline = our_clock::now() + chrono::seconds(1);
        worker._cv.notify_all();
    }

    th.join();
}

C ++ 11 Standard Library (no signaling)

It uses a standard library that does not use synchronization for the deadline.

time_point , . shared_ptr<time_point> ( std::atomic_load/atomic_store), (grrr).

, "" :

#include <thread>
#include <chrono>
#include <iostream>
#include <atomic>

namespace demo
{
    namespace chrono = std::chrono;

    using our_clock = chrono::system_clock;
    using shared_delay = std::atomic<our_clock::duration>;

    void worker(our_clock::time_point const start, shared_delay const& delay)
    {
        for (our_clock::time_point deadline; our_clock::now() < (deadline = start + delay.load());)
        {
            std::cout << "worker: Sleeping for " << chrono::duration_cast<chrono::milliseconds>(deadline - our_clock::now()).count() << "ms...\n";
            std::this_thread::sleep_until(deadline);
        }

        std::cout << "worker: Done\n";
    }
}

int main()
{
    using namespace demo;

    shared_delay delay(chrono::seconds(2));
    auto th = std::thread(worker, our_clock::now(), std::cref(delay));

    // after 2 seconds, update the timepoint
    std::this_thread::sleep_for(chrono::seconds(1));
    std::cout << "Updating shared delay value..." << "\n";
    delay.store(chrono::seconds(3));

    th.join();
}

Live on Coliru

+1

:

volatile bool someCondition = false;

void callFromOtherThread(bool x) {
  boost::lock_guard<boost::mutex> lock(mylock2);
  someCondition = x;
}

void mythread()
{
  int res;
  while(1) {
    bool keepwaiting = false;
    {
      boost::lock_guard<boost::mutex> lock(mylock2);
      keepwaiting = someCondition;
    }
    if (!keepwaiting) {
       boost::lock_guard<boost::mutex> lock(mylock);
       res = do_my_stuff();
    }
    boost::this_thread::sleep(boost::posix_time::seconds(5));
  }
}

, , "- " , , "do_my_stuff()" .

, .

0

Source: https://habr.com/ru/post/1530915/


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