Completed due to memory pressure when using less than 15 MB

I had a strange problem: the application I'm working on is constantly being killed due to Memory Pressure, but in reality it is not as much as you can see in the screenshot. So I started looking for “other” problems, such as memory leaks, implicit casting, but I don’t know how to debug such things, so ... does anyone know how to get out of this problem? :)

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termination due to memory pressure , iOS. , , ( , , ).

, ( ). - http://www.raywenderlich.com/23037/how-to-use-instruments-in-xcode

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, (, glGenFramebuffers), , , .

- glDeleteFramebuffers.

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Source: https://habr.com/ru/post/1530402/


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