Angular.js unit test "inject ()" fires before the "run" phase block

I have a scenario when I try to download HTML5 Audio for mobile devices, and this can only be achieved through user interaction (like ontouchstart). I implemented this logic at the Angular stage to ensure it as soon as possible. I cannot attach this in the configuration phase, as it has dependencies on other Angular factories:

angular.module('MyModule')
    .run(['Device', 'ResourceManager', 'ExceptionFactory', function (Device, ResourceManager, ExceptionFactory) {
        if (!Device.browser.features.webaudio) {
            var onFirstUserInteraction = function () {
                var sounds = ResourceManager.getSounds();

                if (sounds.length > 1) {
                    throw ExceptionFactory.create('Html5AudioLimitReachedException', 'Html5 Audio Devices can only load one sound resource');
                }

                if (sounds.length === 1) {
                    sounds[0].createBrowserAudioObject();
                }

                document.documentElement.removeEventListener(Device.browser.is.IE ? 'click' : 'touchstart', onFirstUserInteraction, true);
            };

            document.documentElement.addEventListener(Device.browser.is.IE ? 'click' : 'touchstart', onFirstUserInteraction, true);
        }
    }]);

I have the following unit test crashing because the event handler above was not logged in time:

beforeEach(function () {
    angular.module('Html5SoundLoaderApp', [])
        .run(['Device', 'ResourceManager', function (Device, ResourceManager) {
            Device.browser.features.webaudio = false;
            ResourceManager.addSound('testOne', 'test/url/testOne.mp3', {});
            ResourceManager.addSound('testTwo', 'test/url/testTwo.mp3', {});
        }]);

    module('Html5SoundLoaderApp');
});

it('should only be able to load one sound resource', inject(['ExceptionFactory', function (ExceptionFactory) {
    var spy = sinon.spy(ExceptionFactory, 'create');

    expect(function () {
        angular.mock.ui.trigger(document.documentElement, 'touchstart')
    }).to.throw();

    spy.should.have.been.calledOnce;
    spy.should.have.been.calledWith('Html5AudioLimitReachedException', 'Html5 Audio Devices can only load one sound resource');
}]));

Did I expect the run () block to complete execution before the test starts? Am I really mistaken in this assumption? If so, what is the best way to deal with this situation?

thanks

+4
1

( , ), done():

beforeEach(function (done) { // <--- Add this parameter.
    angular.module('Html5SoundLoaderApp', [])
        .run(['Device', 'ResourceManager', function (Device, ResourceManager) {
            Device.browser.features.webaudio = false;
            ResourceManager.addSound('testOne', 'test/url/testOne.mp3', {});
            ResourceManager.addSound('testTwo', 'test/url/testTwo.mp3', {});
            done(); // <--- It looks to me like this is where done() should be called.
        }]);

    module('Html5SoundLoaderApp');
});

done() , . , .

+2

Source: https://habr.com/ru/post/1527284/


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