Using spritekit physics syringes, how could you make an object orbit another at a fixed distance?
Object-A must not move Object-B, it must orbits Object-A when force is applied to it
To achieve this, I tried to set the SKPhysicsJointLimit constraint between two physical bodies, and then apply force to object-B. I find a behavior that is odd, but it may not be so ... What are the results of Object-B trembling but lasting forever and doesn't seem to be limited to Object-A, which doesn't move at all,
source
share