. . uiscrollview 3-4 . . , , , . :
- (void) growImg {
if (self.growImgNeed) {
self.Scroller.frame=CGRectMake(0, 100, 320, 376);
CGRect ViewSize = Scroller.bounds;
for(int i=0;i< Scroller.subviews.count;i++){
[[self.Scroller.subviews objectAtIndex:i] setSize:CGSizeMake(320, 376)];
[[self.Scroller.subviews objectAtIndex:i] setFrame:ViewSize];
ViewSize = CGRectOffset(ViewSize, Scroller.bounds.size.width, 0);
}
Scroller.contentSize = CGSizeMake((Scroller.subviews.count) * Scroller.bounds.size.width, Scroller.bounds.size.height);
self.growImgNeed=false;
}
else {
self.Scroller.frame=CGRectMake(80, 82, 160, 188);
CGRect ViewSize = Scroller.bounds;
for(int i=0;i< Scroller.subviews.count;i++){
[[self.Scroller.subviews objectAtIndex:i] setSize:CGSizeMake(160, 188)];
[[self.Scroller.subviews objectAtIndex:i] setFrame:ViewSize];
ViewSize = CGRectOffset(ViewSize, Scroller.bounds.size.width, 0);
}
Scroller.contentSize = CGSizeMake((Scroller.subviews.count) * Scroller.bounds.size.width, Scroller.bounds.size.height);
self.growImgNeed=true;
}
}