I use Stage, so I had to use InputMultiplexer to send input to both my scene and InputAdapter, which handles full-screen GWT requests.
InputAdapter webGlfullscreen = new InputAdapter() {
@Override
public boolean keyUp (int keycode) {
if (keycode == Keys.ENTER && Gdx.app.getType() == ApplicationType.WebGL) {
if (!Gdx.graphics.isFullscreen()) Gdx.graphics.setDisplayMode(Gdx.graphics.getDisplayModes()[0]);
}
return true;
}
};
Gdx.input.setInputProcessor(new InputMultiplexer(webGlfullscreen, stage));
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