I am new to Unity and am making a small example. In fact, I have a cube that moves with arrows. Now I have walls on the road, and I want my target to hit the wall, but it passed through the wall.
I also used this code, but no result:
http://www.unifycommunity.com/wiki/index.php?title=DontGoThroughThings
The general idea is to track the last position of your object (s), and then when they move it casts a ray from the current position to the last position. Check the beam for collisions, and if they are, you are gone, although the object.
, , . .
.
- :
transform.velocity.x += speed * Time.deltaTime;
, , . , INSIDE .
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