The problem is that TextRenderer uses GDI rendering, which uses ClearType to render text, clear-type uses a special anti-aliasing algorithm to smooth text, unfortunately, it does not work when you try to draw a raster device.
To make it work, you have to use a trick, paste into memory and then copy to bitmap:
- Create in memory a raster buffer compatible with the display device context (IntPtr.Zero descriptor)
- Fill the buffer background with a solid color or image.
- Extract text to memory bitmap
- Copying from a bitmap in memory to the image device context (BitBlt)
See this blog post for more: rendering GDI text for an image .
Sample code, excuse it a little long:
public static class Test { public static Image Render() { // create the final image to render into var image = new Bitmap(190, 30, PixelFormat.Format32bppArgb); // create memory buffer from desktop handle that supports alpha channel IntPtr dib; var memoryHdc = CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib); try { // create memory buffer graphics to use for HTML rendering using (var memoryGraphics = Graphics.FromHdc(memoryHdc)) { // must not be transparent background memoryGraphics.Clear(Color.White); // execute GDI text rendering TextRenderer.DrawText(memoryGraphics, "Test string 1", new Font("Arial", 12), new Point(5, 5), Color.Red, Color.Wheat); TextRenderer.DrawText(memoryGraphics, "Test string 2", new Font("Arial", 12), new Point(100, 5), Color.Red); } // copy from memory buffer to image using (var imageGraphics = Graphics.FromImage(image)) { var imgHdc = imageGraphics.GetHdc(); BitBlt(imgHdc, 0, 0, image.Width, image.Height, memoryHdc, 0, 0, 0x00CC0020); imageGraphics.ReleaseHdc(imgHdc); } } finally { // release memory buffer DeleteObject(dib); DeleteDC(memoryHdc); } return image; } private static IntPtr CreateMemoryHdc(IntPtr hdc, int width, int height, out IntPtr dib) { // Create a memory DC so we can work off-screen IntPtr memoryHdc = CreateCompatibleDC(hdc); SetBkMode(memoryHdc, 1); // Create a device-independent bitmap and select it into our DC var info = new BitMapInfo(); info.biSize = Marshal.SizeOf(info); info.biWidth = width; info.biHeight = -height; info.biPlanes = 1; info.biBitCount = 32; info.biCompression = 0; // BI_RGB IntPtr ppvBits; dib = CreateDIBSection(hdc, ref info, 0, out ppvBits, IntPtr.Zero, 0); SelectObject(memoryHdc, dib); return memoryHdc; } [DllImport("gdi32.dll")] public static extern int SetBkMode(IntPtr hdc, int mode); [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)] private static extern IntPtr CreateCompatibleDC(IntPtr hdc); [DllImport("gdi32.dll")] private static extern IntPtr CreateDIBSection(IntPtr hdc, [In] ref BitMapInfo pbmi, uint iUsage, out IntPtr ppvBits, IntPtr hSection, uint dwOffset); [DllImport("gdi32.dll")] public static extern int SelectObject(IntPtr hdc, IntPtr hgdiObj); [DllImport("gdi32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool BitBlt(IntPtr hdc, int nXDest, int nYDest, int nWidth, int nHeight, IntPtr hdcSrc, int nXSrc, int nYSrc, int dwRop); [DllImport("gdi32.dll")] public static extern bool DeleteObject(IntPtr hObject); [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)] public static extern bool DeleteDC(IntPtr hdc); [StructLayout(LayoutKind.Sequential)] internal struct BitMapInfo { public int biSize; public int biWidth; public int biHeight; public short biPlanes; public short biBitCount; public int biCompression; public int biSizeImage; public int biXPelsPerMeter; public int biYPelsPerMeter; public int biClrUsed; public int biClrImportant; public byte bmiColors_rgbBlue; public byte bmiColors_rgbGreen; public byte bmiColors_rgbRed; public byte bmiColors_rgbReserved; } }