I want to use GIT in a game project that by its very nature will have media assets. During development, they can change quite often. I reviewed Bitbucket, as their service is second to none, and I have used it for numerous projects in the past.
While they claim to offer unlimited storage, I am worried that the size of the repository will become quite large and possibly "unfair."
Q1. Perhaps this is a problem?
Q2. If so, is there a way to prevent GIT from storing multiple versions of media assets in its archives. I understand that this will prevent version control in media resources, but I see this as a legitimate compromise.
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