pic.Show() creates an image and encodes it as base64. Here is the code:
func Show(f func(int, int) [][]uint8) { const ( dx = 256 dy = 256 ) data := f(dx, dy) m := image.NewNRGBA(image.Rect(0, 0, dx, dy)) for y := 0; y < dy; y++ { for x := 0; x < dx; x++ { v := data[y][x] i := y*m.Stride + x*4 m.Pix[i] = v m.Pix[i+1] = v m.Pix[i+2] = 255 m.Pix[i+3] = 255 } } ShowImage(m) } func ShowImage(m image.Image) { var buf bytes.Buffer err := png.Encode(&buf, m) if err != nil { panic(err) } enc := base64.StdEncoding.EncodeToString(buf.Bytes()) fmt.Println("IMAGE:" + enc) }
The funny thing is that the printing of the "IMAGE:" line ends, followed by the base64 encoded line. Play.golang.org seems to be analyzing the output, converting it to an img tag. Try the following example: http://play.golang.org/p/RZPqp164eS
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