EDIT: If the problem is poorly written, watch the video ( 3 ), the same link as at the bottom of this page.
I am trying to draw a very simple grainless curve using ccBezierConfig and Cocos2D. Reading on Wikipedia I tried to understand a few breakpoints and found this image:
http://upload.wikimedia.org/wikipedia/commons/thumb/b/bf/Bezier_2_big.png/240px-Bezier_2_big.png
If you look at the wikipedia page with which I took the image, there is a cool animation. Take a look here .
This is the code I used:
CCSprite *r = [CCSprite spriteWithFile:@"hi.png"]; r.anchorPoint = CGPointMake(0.5f, 0.5f); r.position = CGPointMake(0.0f, 200.0f); ccBezierConfig bezier; bezier.controlPoint_1 = CGPointMake(0.0f, 200.0f); bezier.controlPoint_1 = CGPointMake(180.0f, 330.0f); bezier.endPosition = CGPointMake(320.0f,200.0f); id bezierForward = [CCBezierBy actionWithDuration:1 bezier:bezier]; [r runAction:bezierForward]; [self addChild:rz:0 tag:77];
The application works in Portrait mode, and my assumptions correspond to control points 1 , and those that were in my code were as follows:
sprite.position should correspond to P0 bezier.controlPoint_1 should correspond to P0 bezier.controlPoint_2 should correspond to P1 bezier.endPosition should correspond to P2
I tried two approaches. By setting the position of the sprite and not setting it.
I suggested that the position should be the same as controlPoint_1, as in wikipedia 1 there are only three points.
I get a conclusion that I do not understand. I made a short video about it, this is a personal video on YouTube:
to see the video click here