Now I am working on creating a game in SFML, but I am fixated on movement without limiting the frame rate. Right now, when I figured out how to achieve a consistent frame rate on all computers, use
window.setFramerateLimit(30);
I want to find a way to not have a frame rate limit so that it looks better on the best computers and therefore, if someone has a really slow computer, they can still play the game. What would be the best way to do this.
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