I just study some details about html5 canvas, and in the process I try to create a simple color wheel with wedges (build a wedge 1 degree at a time and add it up to 360 degrees). However, I get some weird marks on the gradient, as shown in the following image:
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Here is the fiddle that created the colorwheel: http://jsfiddle.net/53JBM/
In particular, this is JS code:
var canvas = document.getElementById("picker"); var context = canvas.getContext("2d"); var x = canvas.width / 2; var y = canvas.height / 2; var radius = 100; var counterClockwise = false; for(var angle=0; angle<=360; angle+=1){ var startAngle = (angle-1)*Math.PI/180; var endAngle = angle * Math.PI/180; context.beginPath(); context.moveTo(x, y); context.arc(x, y, radius, startAngle, endAngle, counterClockwise); context.closePath(); context.fillStyle = 'hsl('+angle+', 100%, 50%)'; context.fill(); }
If someone can point out what I'm doing wrong, or if there is a better way to accomplish what I'm trying to do, that would be very helpful :)
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