I am trying to make a game with andengine library .
When Sprite Enemy1Sprite reaches the top of the camera and I turn it off, this exception is thrown:
java.lang.IndexOutOfBoundsException Invalid Index 12 size is 12
I need to disconnect Enemy1Sprite because it continues to create bullet sprites from the camera.
This is the code.
Class enemy1:
package es.uah.juegomentos; import org.anddev.andengine.engine.handler.timer.ITimerCallback; import org.anddev.andengine.engine.handler.timer.TimerHandler; import org.anddev.andengine.entity.sprite.Sprite; import org.anddev.andengine.opengl.texture.region.TextureRegion; public class Enemy1 extends Sprite { boolean abajo = true; public Enemy1(TextureRegion pTextureRegion) { super(0, 0, pTextureRegion); this.setPosition(JuegoMentosActivity.RANDOM.nextInt(JuegoMentosActivity.CAMERA_WIDTH), -10); TimerHandler Enemy1fire = new TimerHandler(0.75f, true, enemigo1fireCallback); JuegoMentosActivity.getmGameScene().registerUpdateHandler(Enemy1fire); } @Override protected void onManagedUpdate(float pSecondsElapsed) { super.onManagedUpdate(pSecondsElapsed); float y = getY(); if (y >= 275) {abajo = false;} if (abajo) {y = y + pSecondsElapsed * 125.0f;} else {y = y - pSecondsElapsed * 125.0f;} this.setPosition(getX(), y); if (getY()<-10){this.getParent().detachChild(this);} } ITimerCallback enemigo1fireCallback = new ITimerCallback(){ @Override public void onTimePassed(TimerHandler pTimerHandler) { bala1 mbala1; mbala1 = new bala1(getX()+(64*1/2),getY()+64,JuegoMentosActivity.getMbala1Texture().getTextureRegion(),true); JuegoMentosActivity.getmGameScene().attachChild(mbala1); } }; }
Create a new enemy in the scene:
//Creamos el sprite del enemigo uno ITimerCallback enemigo1CreatorCallback = new ITimerCallback(){ @Override public void onTimePassed(TimerHandler pTimerHandler) { mEnemy1Sprite = new Enemy1(mEnemy1Texture.getTextureRegion()); mGameScene.attachChild(mEnemy1Sprite); } }; TimerHandler Enemy1Creator = new TimerHandler(3.0f, true, enemigo1CreatorCallback); mGameScene.registerUpdateHandler(Enemy1Creator);
thanks
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