I had a problem with this script to enter the current game project:
- The user is registered in his account (previously registered PFUser on the Parse server)
- They play the game for a while and then leave the game (still logged in).
- They register on another device and lose
I would like to somehow register another device, since there should not be TWO or MORE LOGINs in devices At the same time, because it is a multiplayer game.
How do I know if a user is registered elsewhere? What is the best approach to working with the same user in many places? I want to prevent data overwriting and inconsistency. Thanks in advance.
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