// ETC1 { 4, 4, 8, COMPRESSED_ETC1_RGB8_OES }, // ETC2 / EAC { 4, 4, 8, COMPRESSED_R11_EAC }, { 4, 4, 8, COMPRESSED_SIGNED_R11_EAC }, { 4, 4, 16, COMPRESSED_RG11_EAC }, { 4, 4, 16, COMPRESSED_SIGNED_RG11_EAC }, { 4, 4, 8, COMPRESSED_RGB_ETC2 }, { 4, 4, 8, COMPRESSED_SRGB8_ETC2 }, { 4, 4, 8, COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }, { 4, 4, 8, COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }, { 4, 4, 16, COMPRESSED_RGBA8_ETC2_EAC }, { 4, 4, 16, COMPRESSED_SRGB8_ALPHA8_ETC2_EAC },
The first two values ββare the block size (for example, 4x4), the third value is BytesPerBlock. The fourth value is compression mode. This is from the table that I use to handle all compressed formats that exist.
I removed values ββthat are not useful for this answer (compression and decompression function pointers and preferred pixel formats for source / target data, sRGB, etc.).