How do you add ios infrastructure to your C # Xamarin iOS project?
On iOS, you can add frameworks when you go to "Your Project" =>"Targets" => "Build Phases" , and then click the add button to add the frameworks.
So, let's say I wanted to add the CoreVideo framework , CoreMedia framework and CoreGraphics.framework. How to add this framework to my Xamarin iOS project?
I am new to Xamarin iOS. Thanks for reading, I appreciate any comments or suggestions.
In most cases, this is done automatically for you.
eg. when you use a type from MonoTouch.CoreGraphics , for example CGColor , then the toolkit will add a reference to the CoreGraphics structure. No further action is required of you.
The only time you need to manually specify frameworks is when you link to your native library, which has dependencies on some of the frameworks (s) that your application can now have.
In the general case, when you create bindings to the Objective-C library, you add such requirements to the [LinkWith] attribute. For instance.
[assembly: LinkWith ("libX.a", LinkTarget.Simulator, Frameworks="CoreGraphics")] You can add multiple frameworks by dividing them by a space.
You can also use the Additional arguments to mtouch (from the Project options) to specify options for the native linker if you are not using a binding project, for example
-gcc_flags="-framework CoreGraphics"