Work on a project that will require cross-compatibility with the browser / device (video is not required, but can use the camera's audio inputs). Thinking of some kind of HTML5 and flash fallback (for idevices / IE / old browsers, etc.).
The HTML5 demos I found do not seem to work. I can confirm that my microphone works in my OS http://webaudiodemos.appspot.com/AudioRecorder/index.html (it seems that the sound does not sound, but the file is saved, but it just does not play the sound) http: //www.html5rocks .com / en / tutorials / getusermedia / intro / (won't even offer me access to the microphone)
I also found a good flash example here ( http://www.jordansthings.com/blog/?p=5 ), but I am not a flash developer.
I wonder if there are any APIs / libraries with backups, which also allowed not only to capture, but also publish this on the server side script for further processing. For example, a user presses a button, starts talking, stops pressing, then sends this file to the server, and does not transfer the file to the client.
So my question (s):
Is there an audio capture API / library that handles all this for me, including backups
Is it possible to send the captured audio to the server without a clumsy save + download
Does anyone have any good working examples of either html5 or flash?
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