I thought of it and recognized some of them myself, and from digging .
It is clear that in combination with the fact that there is no operating system for the Playstation equipment (first) and just firmware, the games programmed for the Playstation were essentially complete monty, such as Final Fantasy VII for example:
There are several “pieces” of code that interact with each other, from a low-level kernel that processes hardware data, changes, etc., to a user interface that controls interrupts from a PS controller, to a data bank that stores HP cloud current, TIFA ATB value and increment divider to determine the byte of the attack stream.
So technically speaking games made for the Playstation were removable kernels, interaction with gameplay and full executable files. The kernel does not exist in the PS hardware, so how could you program the game as a kernel with several modules and an interface?
Does this mean that the Playstation executable files stored as .ISO files were mainly operating systems?
The game module is the main interface from the hardware level to the user level, so is it possible to say that all PS1 games were sorted operating systems?
In principle, it is possible to make a game an "operating system" and a game, i.e. A fully interoperable low-level data processor, device driver, interrupt handler, etc. are all stored in a file system emulation format?
Hopefully I was clear enough, as it confuses me when I try to understand it.
PS: If it's better in another section, please help migrate there. Thanks!