In earlier versions of the Window.AllowsTransparency WPF options, either using BitmapEffects (deprecated) or using TileBrush, it seems that could cause WPF to switch to software rendering mode instead of hardware rendering, which will significantly affect performance.
I found this list, but this is from 2010.
Are there potentially common cases that could lead to software rendering within 4+? Suppose that the hardware is sufficient, purely related to the software.
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