So it looks like you want to use the "Select" namespace, but you did not define it first. To define a new namespace, define it as:
namespace X { // namespace definition int a; int b; } using namespace X;
But actually, I'm not sure if you need to define any namespace ... In your case, the problem that I identify is that you declare an "enum class Choice", not just an "enum Choice" . Please read, for example, this link about using enumerations in C ++: http://www.cplusplus.com/forum/beginner/44859/
I changed your code this way and it works fine:
#include"stdafx.h" #include<iostream> #include<string> #include<ctime> using namespace std; enum Choice { rock, paper, scissors }; Choice player_choice; //holds user move Choice machine_choice; //holds machine move string words[3] = {"rock","paper","scissors"}; Choice get_machine_choice(); void decide_winner(); string get_msg(Choice winner); int rand0toN1(int n); int main(int argc, char *argv[]) { srand(time(NULL)); //set randomization string input_str; int c; while (true) { cout << "Enter Rock, Paper, Scissors, or Exit: "; getline(cin, input_str); if (input_str.size() < 1) { cout << "Sorry, I don't understand that.\n"; continue; } c = input_str[0]; if (c == 'R' || c == 'r') player_choice = rock; else if (c == 'P' || c == 'p') player_choice = paper; else if (c == 'S' || c == 's') player_choice = scissors; else if (c == 'E' || c == 'e') break; else { cout << "Sorry, I don't understand that.\n"; continue; } machine_choice = get_machine_choice(); int p = (int) player_choice; int c = (int) machine_choice; cout << "You Choose " << words [p]; cout << "," << endl; cout << "I choose " << words [c]; cout << "," << endl; decide_winner(); } return EXIT_SUCCESS; } Choice get_machine_choice() { int n = rand0toN1(3); if (n == 0) return rock; if (n == 1) return paper; return scissors; } void decide_winner() { if (player_choice == machine_choice) { cout << "Reult is a tie.\n\n"; return; } int p = static_cast<int>(player_choice); int c = static_cast<int>(machine_choice); if (p - c == 1 || p - c == -2) { cout << get_msg(player_choice); cout << "Unfortunantly, you win...\n"; } else { cout << get_msg(machine_choice); cout << "I WIN, BEEEATCH!!!!\n"; } cout << endl; } string get_msg(Choice winner) { if (winner == rock) return string("Rock smashes scissors, beeatch..."); else if (winner == paper) return string("You know what paper does to rock, COVERAGE!!..."); else return string("CHOP! Scissors cut paper!!...."); } int rand0toN1(int n) { return rand() % n; }
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