I want to configure UIBezierPath as a mask in my view: The goal is this: 
So, I draw a view with a frame:
CGFloat round = 80; UIView *myView = [[UIView alloc] initWithFrame:CGRectMake(self.frame.size.width/2-105, 0, 210, 60+round)]; myView.backgroundColor = [UIColor redColor];
And then try adding BezierMask:
UIBezierPath *aPath = [UIBezierPath bezierPath]; CGSize viewSize = CGSizeMake(myView.frame.size.width, myView.frame.size.height); //(210,80) CGPoint startPoint = CGPointMake(myView.frame.origin.x,myView.frame.origin.y); //(279,0) [aPath moveToPoint:startPoint]; //(279,0) [aPath addLineToPoint:CGPointMake(startPoint.x+viewSize.width,startPoint.y)]; //(489,0) [aPath addLineToPoint:CGPointMake(startPoint.x+viewSize.width,startPoint.y+viewSize.height-round)]; //(489,60) [aPath addQuadCurveToPoint:CGPointMake(startPoint.x,startPoint.y+viewSize.height-round) controlPoint:CGPointMake(startPoint.x+(viewSize.width/2),80)]; //(279,60) : (384,80) [aPath closePath]; CAShapeLayer *layer = [CAShapeLayer layer]; layer.frame = myView.bounds; layer.path = aPath.CGPath; myView.layer.mask = layer; [self addSubview:myView];
But after that my opinion disappears. Why?
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