It is far from easy to start using Three.js. The documentation is incomplete and confused, and other resources are outdated. So please bear with me
How can I just transform the geometry and / or mesh?
Take this as an example. How can I make this cylinder bow like a banana?
var material = wireframe: new THREE.MeshBasicMaterial({color: 0x00ff00}); var geometry = new THREE.CylinderGeometry(15, 15, 80, 30, 1, false) , mesh = new THREE.Mesh(geometry, material);
The authors of the Three.js examples tend to overdo it and throw so many unrelated things into their demos that the starter cannot understand the point. Take this morph demographics . Why can't they come up with a simple Geometry object and modify it?
Since this is directly related to morphing, I would also like to know how I can create a drilling rig that behaves realistically (i.e. hands do not fall off). In Cinema 4D, it's really simple, but how can I tell Three.js that a single morph point should control multiple grid points?
Take this simple Three.js robot as an example.
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