I am interested in converting to Haxe as my main programming language, and so far it has been awesome, however one of my requirements is that I can use OpenGL 3.3 with C ++ target for some 3D games.
However, this seems like a strange thing, as I can find very little information on the Internet about using OpenGL in Haxe. I found several libraries, especially hx-ogl and foo3d (abstracted ogl-like), but they are all unchanged, and I cannot get them to work. I also found some 3D engines, but I would like to use pure OpenGL. In addition, I only need to target C ++, so a cross platform is not required.
Has anyone successfully got OpenGL working with Haxe C ++?
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