I have an android library in the form of an eclipse project that I want to integrate with unit3d. I know that I can make a jar of eclipse and throw it in the unity of plugins / android folder. However, as I understand it, this inevitably allocates resources from the project.
If I export the unity game to an eclipse project, I can right-click and add the android project as a library. However, I do not like this approach, because it does not correspond to our current automation process, which basically is a dialog for creating a unity script.
I would like to say oneness that I want this eclipse project to be linked as an android collector on export. Does anyone know a way to do this or how to pack resources in a jar or another way to make this stuff talk?
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