Does scene scale in OpenGL mean? On a scale, I mean, for example, drawing 1 unit cube, but setting the camera position at 1000 pixels versus setting the camera at 100 pixels from 0.1 unit cube? I suppose, first, do I think that this will give the same results visually? And if so, does anyone know how that would affect performance, if at all?
My guess would be that this would have no effect, but a more definitive answer would be nice.
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