How about a specific view for entering a signature? Something like this: https://github.com/CoatedMoose/CustomViews/tree/master/library/src/com/coatedmoose/customviews
Then add this installer for the bitmap:
public void setImage(Bitmap bitmap) { this.mBitmap = bitmap; this.invalidate(); }
Or, if you do not want to use a bitmap as part of your signature view (use it as a background, not as a canvas), replace the onDraw method as follows:
@Override protected void onDraw(Canvas canvas) { canvas.drawColor(Color.TRANSPARENT); canvas.drawBitmap(mBitmap, 0, 0, mPaint); canvas.drawPath(mPath, mPaint); }
and then just use mSignatureView.setBackgroundResource(R.drawable.background);
Edit:
Just create a class with code from layerMoose and use it in your XML layout:
<com.example.myapp.gui.views.SignatureView android:id="@+id/signature" android:layout_width="match_parent" android:layout_height="80dp"/>
Somewhere in your code, or even as an XML attribute, you can set the background.
Edit: signatureView class:
package me.other; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.os.SystemClock; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; public class SignatureView extends View { @SuppressWarnings("unused") private Path mPath; private Paint mPaint; private Paint bgPaint = new Paint(Color.TRANSPARENT); private Bitmap mBitmap; private Canvas mCanvas; private float curX, curY; private static final int TOUCH_TOLERANCE = 4; private static final int STROKE_WIDTH = 4; public SignatureView(Context context) { super(context); init(); } public SignatureView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public SignatureView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } private void init() { setFocusable(true); mPath = new Path(); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setColor(Color.WHITE); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(STROKE_WIDTH); } public void setSigColor(int color) { mPaint.setColor(color); } public void setSigColor(int a, int red, int green, int blue) { mPaint.setARGB(a, red, green, blue); } public boolean clearSignature() { if (mBitmap != null) createFakeMotionEvents(); if (mCanvas != null) { mCanvas.drawColor(Color.TRANSPARENT); mCanvas.drawPaint(bgPaint); mPath.reset(); invalidate(); } else { return false; } return true; } public Bitmap getImage() { return this.mBitmap; } public void setImage(Bitmap bitmap) { this.mBitmap = bitmap; this.invalidate(); } @Override protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) { int bitmapWidth = mBitmap != null ? mBitmap.getWidth() : 0; int bitmapHeight = mBitmap != null ? mBitmap.getWidth() : 0; if (bitmapWidth >= width && bitmapHeight >= height) return; if (bitmapWidth < width) bitmapWidth = width; if (bitmapHeight < height) bitmapHeight = height; Bitmap newBitmap = Bitmap.createBitmap(bitmapWidth, bitmapHeight, Bitmap.Config.ARGB_8888); Canvas newCanvas = new Canvas(); newCanvas.setBitmap(newBitmap); if (mBitmap != null) newCanvas.drawBitmap(mBitmap, 0, 0, null); mBitmap = newBitmap; mCanvas = newCanvas; } private void createFakeMotionEvents() { MotionEvent downEvent = MotionEvent.obtain(SystemClock.uptimeMillis(),SystemClock.uptimeMillis()+100, MotionEvent.ACTION_DOWN, 1f, 1f ,0); MotionEvent upEvent = MotionEvent.obtain(SystemClock.uptimeMillis(),SystemClock.uptimeMillis()+100, MotionEvent.ACTION_UP, 1f, 1f ,0); onTouchEvent(downEvent); onTouchEvent(upEvent); } @Override protected void onDraw(Canvas canvas) { canvas.drawColor(Color.TRANSPARENT); canvas.drawBitmap(mBitmap, 0, 0, mPaint); canvas.drawPath(mPath, mPaint); } @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: touchDown(x, y); break; case MotionEvent.ACTION_MOVE: touchMove(x, y); break; case MotionEvent.ACTION_UP: touchUp(); break; } invalidate(); return true; } private void touchDown(float x, float y) { mPath.reset(); mPath.moveTo(x, y); curX = x; curY = y; } private void touchMove(float x, float y) { float dx = Math.abs(x - curX); float dy = Math.abs(y - curY); if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) { mPath.quadTo(curX, curY, (x + curX)/2, (y + curY)/2); curX = x; curY = y; } } private void touchUp() { mPath.lineTo(curX, curY); if (mCanvas == null) { mCanvas = new Canvas(); mCanvas.setBitmap(mBitmap); } mCanvas.drawPath(mPath, mPaint); mPath.reset(); } }
Some random XML layouts:
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent"> <com.example.mysignatureviewapp.views.SignatureView android:id="@+id/sign" android:layout_width="match_parent" android:layout_height="204dp"> </com.example.mysignatureviewapp.views.SignatureView> </RelativeLayout>
In the onCreate() method:
private SignatureView sign; // @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.mysignatureviewlayout); sign = (SignatureView) findViewById(R.id.sign); sign.setBackgroundResource(R.drawable.mybackgrounddrawable); } //get your signature when you press, say, the back button @Override public void onBackPressed() { Bitmap mySignature = sign.getImage(); //do something with bitmap }
Getting background and caption:
BitmapDrawable mySignature = new BitmapDrawable(sign.getImage()); Drawable background = sign.getBackground(); LayerDrawable ld = new LayerDrawable(new Drawable[] { mySignature, background});