I am trying to export a game written in LibGDX, Java and Flixel-Android. The game was developed on a Mac and runs on other Mac systems in the form of a Jar. When I start on a computer with Windows 7, it quits before it starts up completely, and I get this dump:
Fatal error detected in Java Runtime Environment:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) with pc = 0x04a2b400, pid = 5824, TID = 5912
JRE version: 7.0_09-b05 Java VM: Java HotSpot (TM) virtual machine (Mixed mode 23.5-b02, windows-x86 sharing) Problem frame: C 0x04a2b400
Failed to write the main dump. Minidumps are not enabled by default. client versions of Windows
If you want to send a bug report, visit:
http://bugreport.sun.com/bugreport/crash.jsp The accident occurred outside the Java virtual machine in native code. See Problematic for an error.
The console window also displays a "Run-time violation" shortly before, and then downloads the aforementioned into a text file. The text file contains a much farther dump, which I will not publish here unless people think about the need.
I have no idea what could be causing this, and I don't have much time to figure it out! Anyone have any conclusions?
EDIT - I narrowed it down to a section of code that downloads a file from the LibGDX store. Is this a problem with the native library?
EDIT - this has something to do with resizing a piece of text in Flixel-Android.
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